Tracking a Match: Game Actions

Modified on Tue, 04 Jun 2024 at 02:49 AM

Capturing game actions is the most essential function of the Handball Synergy Stats App. Using the game screen, users will keep track of players, plays, and calls that occur during a match. 

 



Game Actions


Many of the game actions will need to be entered by first clicking on the court location, and then selecting the type of event:

  • Goal Scored 
  • Missed Shot
  • Technical Fault

Other game actions will be entered using buttons directly on the game screen.

  • 7-Meter Penalty
  • Suspensions
  • Cards
  • Timeout
  • Video Review
  • Penalty Shootout
  • Passive Play

 

Goal Scored


To enter a goal, you click the court location where the shot occurred, then the colored goal button for the team who scored the goal.


The court location will determine the shot location (left, right, center), position (right wing, left wing, backcourt) and distance (6m,7m or 9m) on the cour


Next select the goal Attack Type

The Attack Type menu will appear on the screen displaying all of the attack type options (Fastbreak, Breakthrough, Direct Free Throw, Confirm Later or No Attack Type)

 

Then select the player who scored the goal.

You will then be presented with the options to select the player who attempted the shot. Click the number of that player

 

Throughout the workflow, you will also have the option to select (Confirm Later) which will mark event for review or (SKIP ALL) which closes the workflow and sends event to action log for later review.

Finally, you are prompted to enter a player for an assist on the shot. Click the number of the player who gave the assist or click No Assist if this was the case.

 


Missed Shot

To enter a missed shot, you click the court location where the shot occurred, then the coloured missed button for the team who attempted the shot.

The Shot Outcome Type menu will appear on the screen displaying all the relevant outcome types (Off Target, Bar, Post, Save, Blocked), select block as the shot outcome type.

 

Next, select the Attack Type. The Attack Type menu will appear on the screen displaying all of the attack type options (Fastbreak, Breakthrough, Direct Free Throw, Confirm Later or No Attack Type)

 

Finally, you will then be presented with the options to select the player who attempted the shot. Click the number of that player.

 


Technical Fault

To enter a technical fault you click the court location where the fault/turnover occurred, then the colored technical fault button for the team who committed the technical fault.

You will then be provided with the options for which action to enter. 

Select an option for a technical fault type is on the team  (Rule Fault, Ball Fault or Steal)

 

Finally, you will then be presented with the options to select the player who committed the technical fault. Click the number of that player. 

 


7-Meter Penalty

A 7-meter penalty is awarded in situations where a clear scoring opportunity is illegally obstructed by a player or team. The decision to award a 7-meter penalty is solely at the discretion of the referees.

They assess whether the infringement has significantly impacted a clear chance to score.  When a clear chance to score is illegally prevented by a player or when there's a foul on a player in the act of shooting from within the 7-meter line. 

The team is awarded a penalty throw from the 7-meter mark. A 7 meter throw doesn’t require an accurate zone where the foul was committed. 

To enter a 7-Meter Penalty, click the colored 7-meter Penalty button for the team awarded the 7-meter penalty.

Then select the person who was fouled (award). If you do not know the player and want to add later select confirm later to mark event for review.

 

Next, select the player who caused the foul. If you do not know the player and want to add later select confirm later to mark event for review.

 

Then you will be given the option to add an additional sanction, when required. You can select any sanction type or NO SANCTION and continue to the next step in the workflow.

 

Then, you will have an opportunity to change goalkeeper prior to shot 

 

 

7-Meter Outcome

The penalty is taken from the 7-meter mark, directly in front of the goal.

The shooter is typically chosen by the team and is allowed to take one shot at goal from this position. The 7-meter shots are taken from the 7-meter mark, directly in front of the goal, usually as a result of a foul during a clear scoring opportunity.

To enter the 7-meter shot outcome, you will be need to enter the shooting player.

Select the player who took the shot. If you do not know the player and want to add later select confirm later to mark event for review.

 

Then, select the Shot Outcome (Goal or Miss).

 

Finally, when a player takes a 7-meter throw (penalty shot), there are two outcomes: Goal or Miss. If the shot is a goal, then the workflow is over, if the shot is a miss, then select the shot outcome type.

 

 


Suspensions

To enter a Suspension, you select colored Sanctions button for the team in receiving suspension.

Then all Sanction Types will be displayed as options and there are two two types of suspensions: 2MINUTE and 4MINUTE suspensions. 

Then select an option for a suspension i.e. two minute or four minute suspension

 

Next select the player who received the suspension

 

Then the player who is selected to receive suspension have timer displayed on player timer.

 

 

Cards

To enter a card you select colored Sanctions button for the team receiving the card.

Then all Sanction Types will be displayed as options and there are three different types of cards: blue, yellow or red. 

Select the card type that applies.

 

Next, select the player who received the card

Both Red Card and Blue Cards include two minute suspension for the team and disqualification for player.

 

When suspensions are active, a timer is displayed on player tile.

 


Timeout

To enter a Time Out, click the Time Out button under the game clock. Then all timeout types will be displayed as options There are two types of timeouts: Team and Official

 

Select the timeout type. Next, If a team called the timeout, select the team name of team in timeout modal.

 

Then the timeout begins and the game clock will stopped for the duration of the timeout.Select the "START" button to start the game clock

 


Video Review (Revising Workflow - Hold)

To enter a Video Review, click on the Video Review button under the game clock.

Then, once Video Review is selected, the game clock will stop.

Next, select the video review type. 

Then, select the video review outcome

Video Review has started (VAR)

Video Review is over

The action sequence is then finished. 

 


Penalty Shootout

A penalty shootout in handball is a decisive method used to determine the winner of a match when it ends in a tie and a clear winner needs to be established. 

Shootout is typically used in crucial games like playoff matches, finals, or in tournament situations where a game cannot end in a draw. 

The shootout aims to break the tie and decide the winner.

When a penalty shootout is necessary, a pop-up interface appears over the court in the live stats collection application, facilitating the recording of shootout details.

 

Similar to pre-match coin toss, prior the starting the penalty shootout, a coin toss is used to determine which team will start shootout. Select Shootout Coin Toss Winner.

 

Once shootout coin toss has been determined. Next, select team that will shoot first by clicking the team colored button.

 

For each penalty shot, you need to enter who is taking the penalty and whether the penalty was scored or missed. You will record who is the goalkeeper for each penalty throw.

Before the shootout starts, players from both teams are highlighted for selection. After the first penalty has been taken, you can only select players from the opposite team for the next shot. Alternative shots.

The goalkeeper can be changed before each throw by selecting goalkeeper from dropdown menu.

 

Ending a Penalty Shootout

The shootout ends when one team has an insurmountable lead (the other team cannot catch up using remaining shots).The team with the most goals at the end of the shootout is the winner of the match. 

To end a shootout select "End Shootout" button in the shoot-off modal

 

Then, select "End Match" button in the game clock panel. You'll be asked "End Match? Are you sure" with the option to select Yes or No. If you want to end match, click the green "Yes" Button.

 

Next, you'll confirm match by clicking the red "CONFIRM MATCH" button. 

 

Finally, you'll once you've confirmed match you will see "COMPLETE" in the game clock panel. This means the match 

 


Passive Play


A passive play in handball occurs when a team in possession of the ball is deemed by the referees to be not making a sincere attempt to progress in their attack or to score.

This is a rule to encourage active play and prevent teams from wasting time, especially when they are leading. 

The team in possession then has a limited amount of time, usually about six passes, to attempt a shot on goal.  If they fail to do so, a passive play is called and possession is turned over to the other team. 

 

The passive play buttons are located above the goalkeeper modal for each team.

When recording a passive play, click passive play button for the team in current possession of the ball. 

When that team fails to make a scoring attempt, a passive play event is called and there is immediately change of possession.

Once passive play has been selected, the team that committed the passive play results in an automatic loss of possession with opposing team taking possession.





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