Tagging Templates

Modified on Mon, 29 Apr 2024 at 11:48 PM


Tagging is an essential part of utilizing Editor 11 to its fullest potential. Creating unique, custom data points by developing a dynamic tagging template provides you with a versatile product that is both functional and visually exciting. Create your own custom tagging template as simple or detailed as you like to meet your organization's needs, use a template previously created by a member of your staff, or utilize one of our Synergy Preset templates, all stored under the Templates tab to get you started tagging and breaking down your footage.


Creating a Tagging Template

To create a new tagging template, click the + button in the upper right of the app, or the bottom right of any open panel, and then select New Tagging Template from the menu. A new, blank tagging template will open in the upper right panel, featuring a blank canvas on the left and an editing panel on the right.



Existing Tagging Templates

You can open existing template by selecting the Templates tab at the top of the application. A list of all templates previously created by your team will populate the upper right panel for you to select from. You can use the search bar to search for a template by name, and you can also use the filter tool to display templates by the selected creators.


Synergy Preset Tagging Templates

Synergy is excited to offer three new preset tagging templates, with more to come in the future. These templates have been designed as an easy jump off point into creating your own custom tagging templates. We are currently featuring templates for Roster, Scrimmage, and Practice.

The preset templates are identifiable by the Synergy logo on the tag icon to the left of the title. As pictured below, in order to make changes to a Synergy Preset template, you must first duplicate the template, and save it with a name of your choice.



Button Types

To create a button, select the button type from the top of the template. You can either draw your button on the canvas by clicking and dragging to create the button shape, or double-click on the canvas to create the default shape. All buttons can be resized at anytime while in Edit mode. There are four different basic button types:

  • Manual Clip: Controlled manually by clicking once to start the clip, and a second time to stop the clip
  • Auto Clip: Clips footage with a predetermined, customizable amount of lead and lag time
  • Label: Applies the associated information to the previously selected Manual or Auto clip
  • Shell: Used to contain multiple buttons that share mutual data. Buttons used from within a shell apply not only the individual button data but the overall shell data as well, creating an easy way to apply your commonly used information without having to add it separately to each clip

Tagging Hierarchy

The tagging hierarchy allows you to create the kinds of dynamic tags and data points you're looking for, using pre-defined, selectable options while also providing the level of customization needed to make each template uniquely your own. 

Begin by ensuring you are in Editing mode by toggling the Edit button to blue at the top of your tagging template, and opening the Properties | Style panel to the right by clicking the arrow icon.

Select the button you wish to add tags to, click the Add Tag button from the Tags section in the panel to open the Tagging hierarchy, or right click the button and select Set Tags to add User Tags, or Open Hierarchy to launch the hierarchy menu.


Once in the Hierarchy window, use the checkboxes to select the types of tags you wish to apply to the selected button, or add your own Team, Player, Play Call or User tags in the fields on the left. When you are finished with your selections, click Close to return to the tagging template canvas.

Along with a wide variety of pre-defined selections, each option is further customizable. Under the Properties selection you can choose to link buttons together using the Links tool, to enable multiple responses to a single click. To link two buttons, select a button to launch from and either select a button to link to from the dropdown menus in the properties panel, or click and drag from the launching button to the response button using one of the hotkey options below:

  • Activation Link (Control+Option+click and drag) - Selecting the first button to start cutting a clip also selects a second button to start cutting a clip. Activation tags can also be used to add multiple tags to an existing clip
  • Deactivation Link (Control+Shift+click and drag) - Selecting the first button to start cutting a clip also selects the second button to stop cutting a clip
  • Exclusive Link (Control+click and drag) - Selecting either button to start cutting a clip also selects the other to stop cutting a clip.

NOTE: Buttons cannot be linked in more than one type of link. New types of links will override existing links. Since Auto Clips and Labels do not require manual termination, they are only available for activation links. Shells are not linkable.


Customize the color or your buttons and canvas, font type and size, outlines of buttons, even add images to buttons using the options in the Style pallet. 


Deleting a Tagging Template

To delete tagging templates from your list and the cloud, simply select the template you wish to delete, and click the Trash icon, or right-click the template and select Delete from the menu. F A pop-up confirmation message will appear. Click Ok to complete the deletion process.

NOTE: Deleting a template will remove it from the cloud, and it will no longer be accessible to any member of your team.

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