Glossary
Modified on Wed, 22 Jan at 8:45 PM
Below is an alphabetized glossary of commonly used stats and terms associated with Team Site.
Team Site Glossary
2 FG%
The percent of 2-point field goals made to 2-point field goals attempted.
Formula: 2-Point Field Goals Made / 2-Point Field Goals Attempted
2 FGA
The number of 2-point field goal attempts.
2 FGM
The number of 2-point field goals made.
2 FGm
The number of 2-point field goals missed.
3 FG%
The percent of 3-point field goals made to 3-point field goals attempted.
Formula: 3-Point Field Goals Made / 3-Point Field Goals Attempted
3 FGA
The number of 3-point field goal attempts.
3 FGM
The number of 3-point field goals made.
3 FGm
The number of 3-point field goals missed.
3PA/FGA
Three-Point Rate is a metric that evaluates how often three-point shots are taken in comparison to overall field goal attempts.
Formula: 3PA/FGA = Three-Point Attempts / Field Goal Attempts
+1
When a player is fouled in the act of shooting and makes a field goal attempt.
%2 Ast
The percent of assists that lead to a 2-point field goal made (2 FGM).
Formula: 2 FGM from Assists / Assists
%3 Ast
The percent of assists that lead to a 3-point field goal made (3 FGM).
Formula: 3 FGM from Assists / Assists
%Ast
The percentage of the Poss+Ast number that was an assist.
Formula: Ast / (Poss + Ast)
%FT
The percentage of possessions when a player or team is awarded at least one free throw.
Formula: (Total Possessions with a Free Throw Attempt) / (Total Possessions)
%Poss
The percentage of the Poss+Ast number that was a possession.
Formula: Poss / (Poss + Ast)
%Score
The percentage of possessions a player or team scores at least 1 point. This includes made free throws.
Formula: (Total Possessions with ≥ 1 Point) / (Total Possessions)
%SF
The percentage of possessions a player or team is fouled in the act of shooting.
Formula: (Total Shooting Fouls Drawn) / (Total Possessions)
% Time
The percentage of time a play type or situation occurs.
%TO
The percentage of possessions a player or team turns the ball over.
Formula: (Total Turnovers) / (Total Possessions)
aFG%
A formula designed to determine the impact of 3-point shooting on a player’s overall shooting percentage.
Formula: [(Total Points - Free Throws Made) / FGA] / 2
Ast
The number of assists recorded.
Ast/TO
Assist-to-Turnover Ratio (the number of assists to turnovers recorded).
Formula: Total Assists / Total Turnovers
Ast/TO
Assist-to-Turnover Ratio (the number of assists to turnovers recorded).
Formula: Total Assists / Total Turnovers
BLK
The number of blocks recorded.
BLK/FOUL
Block to Foul Ratio measures how often a block occurs compared to how often a foul occurs.
Formula: BLK / Fouls
BLK FGA
Blocked Field Goal Attempts (the amount of blocked field goal attempts by an offensive player or team).
BLK FGA/FGA
Blocked Field Goal Rate measures how often a shot is blocked compared to how often a shot is taken.
Formula: Blocked Field Goal Attempts / Field Goals Attempted
Chg Com
The number of charges an offensive player was credited with.
Chg Tkn
The number of charges a defensive player drew on an offensive player.
Cut
An interior play where the finisher catches a pass while moving toward, parallel to, or slightly away from the basket.
DBL DBL
The total of double-doubles a player accrues.
Def Reb
The number of defensive rebounds recorded.
FG%
The percent of field goals made to field goals attempted.
Formula: Field Goals Made / Field Goals Attempted
FGA
The number of field goals attempted.
FGM
The number of field goals made.
FGm
The number of field goals missed.
FTA/FGA
Free Throw Rate compares how often free throws are taken to field goal attempts.
Formula: Free Throw Attempts / Field Goal Attempts
FT%
The percentage of free throws made to free throws attempted.
Formula: FT% = Free Throws Made / Free Throws Attempted
FTA
The number of free throw attempts.
FTM
The number of free throws made.
FTm
The number of free throws missed.
GP
Games played.
GM Score
Game Score is a player evaluation metric quantifying a player's impact on a game.
Hand Off
The screen setter starts with the ball and hands the ball off to a player cutting close by. This enables the player handing the ball off to effectively screen off a defender, creating space for the player receiving the ball.
Isolation
The possession-ending event comes off of a “one-on-one” match-up between the offensive and defensive player.
Min
The amount of time played by a team or player.
Miscellaneous
When the action doesn't fit any of the other play types. Includes last-second shots, fouls in the backcourt, errant passes, etc.
Offensive Rebounds
When the rebounder attempts to score before passing the ball or establishing another play type.
Off Reb
The number of offensive rebounds recorded.
Off Screen
Identifies players coming off of screens (typically down screens) going away from the basket toward the perimeter.
P&R Ball Handler
The Ball Handler uses, splits, or goes away from the screen while being guarded by a single defender.
P&R Roll Man
When a screen is set for the ball handler, and the screen setter then receives the ball for a possession-ending event.
PF Com
When a defensive player commits a foul on an offensive player.
PF Tkn
When an offensive player draws a foul on a defensive player.
Poss
Any play that ends in a field goal attempt, turnover, or foul that results in free throws, excluding technical fouls.
Poss+Ast
The number of both possessions and assists a single player has.
Post-Up
A single defender guarding the offensive player in the post.
PP(P+A)
An efficiency rating that calculates how many points on average a player is scoring per possession, including possessions where the points were scored as a result of a player's assist.
PPA
Points per assist. An efficiency rating that calculates how many points on average are scored as a result of a player's assists.
PPP
An efficiency rating that calculates how many points on average a player or team is scoring in a specific play type or category, per possession.
Formula: Total Points / Total Possessions
PPS
An efficiency rating that calculates how many points on average a player or team is scoring for a specific shot type or category, per shot.
Formula: Sum of Points / Total Field Goal Attempts (excluding Free Throw Attempts)
Pts
The number of points scored.
Rank
The percentile or actual rank that the Points Per Possession falls into when compared to the rest of the league.
Slips Pick
The roll man slips the pick prior to the ball handler using him as a screen, then receives the ball.
Spot Up
When the possession-ending event is a catch-and-shoot or catch-and-drive play. Spot-up players typically have a defender closing out on them during a defensive rotation, giving them the option to shoot the ball before the defender gets to them, let the defender fly by and then shoot or drive, or use the defender's forward motion against them and drive to the basket. This situation also occurs during an off-screen play. If there was no screen, the play is logged as a spot-up. Other times, spot-up players simply get open because their defender sagged towards the basket or lost track of them. In this case, the offensive player still has the option to shoot or drive.
SSM
Synergy Shot Making represents how much an individual shooter exceeds expectations relative to a league-average shooter.
Stl
The amount of steals recorded.
SSQ
Synergy Shot Quality determines the expected points per shot, based on shot type, shot distance, and other factors.
STL + BLK
The total of steals plus blocks that a player accrues.
STL/TO
Steal to Turnover Ratio measures how often steals are made in comparison to turnovers.
Formula: Steals / Turnovers
Stl Pos (Stolen Possessions)
The number of times the ball was stolen from a player or team
SST
An efficiency rating that calculates a number of statistical contributions by a team or player into one rating.
SST ex Pts
An efficiency rating that calculates a number of statistical contributions by a team or player into one rating, excluding points scored.
T/O
The number of turnovers committed.
Transition
When the possession-ending event comes before the defense sets following a possession change and a transition occurs.
TRI DBL
A statistical achievement where a player records double digits in three categories (points, rebounds, assists, steals, or blocks) in a single game.
TS%
True Shooting Percentage is a measure of shooting efficiency that accounts for field goals, 3-point field goals, and free throws.
Formula: Points / (2 * True Shooting Attempts)
TSA
True Shooting Attempts = Field Goal Attempts + 0.44 * Free Throw Attempts.
Ttl Reb
The total amount of offensive and defensive rebounds recorded.
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